snes-asm/homebrew-tutorial/charset.asm

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2022-06-13 17:09:27 -07:00
charset:
; tile 0x00
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00000000
; tile 0x01
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.byte %11110000 ; row 0, color 0
.byte %11111111 ; row 0, color 1
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.byte %10000001 ; row 1, color 0
.byte %00000000 ; row 1, color 1
.byte %10000001 ; row 2, color 0
.byte %00000000 ; row 2, color 1
.byte %10000001 ; row 3, color 0
.byte %00001000 ; row 3, color 1
.byte %10011001 ; row 4, color 0
.byte %00001000 ; row 4, color 1
.byte %10000001 ; row 5, color 0
.byte %00000000 ; row 5, color 1
.byte %10000001 ; row 6, color 0
.byte %00000000 ; row 6, color 1
.byte %11111111 ; row 7, color 0
.byte %00000000 ; row 7, color 1
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; tile 0x02
.byte %00000000
.byte %11111111
.byte %00000000
.byte %11111111
.byte %00000000
.byte %11111111
.byte %00000000
.byte %11111111
.byte %00000000
.byte %11111111
.byte %00000000
.byte %11111111
.byte %00000000
.byte %11111111
.byte %00000000
.byte %11111111
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charset_end: