Changed nmsexec() to nms_exec()
modified: src/main.c modified: src/nms.c modified: src/nms.h modified: src/sneakers.c
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9f1ec97e3f
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@ -19,7 +19,7 @@ int main(void) {
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args.src = input;
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args.src = input;
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// Display characters
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// Display characters
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nmsexec(&args);
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nms_exec(&args);
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// Don't forget to free the allocated memory!
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// Don't forget to free the allocated memory!
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free(input);
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free(input);
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13
src/nms.c
13
src/nms.c
@ -41,20 +41,13 @@ struct winpos {
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char getMaskChar(void);
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char getMaskChar(void);
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/*
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/*
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* void nmsexec(char *)
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* void nms_exec(NmsArgs *)
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*
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*
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* DESCR:
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* DESCR:
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* Displays the characters stored in the / char * / parameter.
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* Coming Soon...
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*
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* ARGS:
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* char *src - characters to display
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* char *returnOptions - user must press key in one of the characters contained in this array
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* before execution will continue after /char *src/ is revealed. All
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* other keyboard selections will be ignored. Most commonly used when
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* displaying a menu.
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*
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*
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*/
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*/
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char nmsexec(NmsArgs *args) {
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char nms_exec(NmsArgs *args) {
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struct winpos *list_pointer = NULL;
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struct winpos *list_pointer = NULL;
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struct winpos *start; // Always points to start of list
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struct winpos *start; // Always points to start of list
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struct winpos *temp; // Used for free()ing the list
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struct winpos *temp; // Used for free()ing the list
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@ -13,6 +13,6 @@ typedef struct {
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// Function prototypes
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// Function prototypes
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// Display the characters stored in the display queue
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// Display the characters stored in the display queue
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char nmsexec(NmsArgs *);
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char nms_exec(NmsArgs *);
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#endif
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#endif
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@ -161,7 +161,7 @@ int main(void) {
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args.input_cursor_x = ((termCols - strlen(foot2Center)) / 2) + 1;
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args.input_cursor_x = ((termCols - strlen(foot2Center)) / 2) + 1;
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// Display characters
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// Display characters
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input = nmsexec(&args);
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input = nms_exec(&args);
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switch (input) {
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switch (input) {
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case '1':
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case '1':
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