1.1 KiB
Lean SDL3 Bindings Example
Playing around with SDL3 bindings in Lean4 to learn about the FFI.
Simple real-time Doom-style raycasting engine in Lean4:
Cloning
When you clone, MAKE SURE YOU RUN git submodule update --init --recursive IN THE ROOT OF THIS REPOSITORY JUST TO BE SAFE
Run
This is just an experiment
First, make sure you've set up Lean properly on your computer.
If you are on Windows, use MSYS2 or WSL
IMPORTANT: FOR MSYS2, MAKE SURE YOU ARE USING THE "CLANG" SHELL TO RUN EVERYTHING
(For more information on MSYS2, see: https://github.com/leanprover/lean4/blob/master/doc/make/msys2.md)
Follow the "legacy" instructions from here (They should work on Linux, WSL, and MSYS2): https://leanprover-community.github.io/install/linux.html
Second, make sure you run the build script first to build all the dependencies to get this to work
chmod +x ./build_sdl_and_friends.sh
sudo ./build_sdl_and_friends.sh
Then you can run the game proper
lake exe LeanDoomed
License
MIT
