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LeanDoom/README.md
2025-08-31 20:36:54 -07:00

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# Lean SDL3 Bindings Example
Playing around with SDL3 bindings in Lean4 to learn about the FFI.
Simple real-time Doom-style raycasting engine in Lean4:
![Screenshot](screenshots/screenshot1.png)
## Cloning
When you clone, MAKE SURE YOU RUN ``git submodule update --init --recursive`` IN THE ROOT OF THIS REPOSITORY JUST TO BE SAFE
## Run
This is just an experiment
First, make sure you've set up Lean properly on your computer.
If you are on Windows, use MSYS2 or WSL
IMPORTANT: FOR MSYS2, MAKE SURE YOU ARE USING THE "CLANG" SHELL TO RUN EVERYTHING
(For more information on MSYS2, see: https://github.com/leanprover/lean4/blob/master/doc/make/msys2.md)
Follow the "legacy" instructions from here (They should work on Linux, WSL, and MSYS2): https://leanprover-community.github.io/install/linux.html
Second, make sure you run the build script first to build all the dependencies to get this to work
```bash
chmod +x ./build_sdl_and_friends.sh
sudo ./build_sdl_and_friends.sh
```
Then you can run the game proper
```bash
lake exe LeanDoomed
```
## License
MIT