936a01a4413ce282d600b7f1fcd6fa7f9b5b3ef4
Lean SDL3 Bindings Example
Playing around with SDL3 bindings in Lean4 to learn about the FFI.
Simple real-time Doom-style raycasting engine in Lean4:
Run
This is just an experiment
First, make sure you've set up Lean properly on your computer.
If you are on Windows, use MSYS2 or WSL
IMPORTANT: FOR MSYS2, MAKE SURE YOU ARE USING THE "CLANG" SHELL TO RUN EVERYTHING
(For more information on MSYS2, see: https://github.com/leanprover/lean4/blob/master/doc/make/msys2.md)
Follow the "legacy" instructions from here (They should work on Linux, WSL, and MSYS2): https://leanprover-community.github.io/install/linux.html
Second, make sure you run the build script first to build all the dependencies to get this to work
chmod +x ./build_sdl_and_friends.sh
sudo ./build_sdl_and_friends.sh
Then you can run the game proper
lake exe LeanDoomed
License
MIT
Description
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