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greg 21968ae8ef DMA write to tile map
DMA write was always working, I just had the wrong tile data format
Tile data is two bytes, not wrong

Also keep around previously-working tile-load loop for prosterity
2016-12-15 00:01:32 -08:00
9x-debugger Add entire debugger to version control 2016-12-05 19:25:00 -08:00
.gitignore Initial commit, code to make a green screen and infinite-loop 2013-04-08 01:26:49 -07:00
Makefile Remove test_gfx.smc when cleaning 2016-12-14 03:19:49 -08:00
README.md Add new resource 2016-11-30 02:13:00 -08:00
greenspace.asm Spinloop working 2016-12-01 02:23:44 -08:00
greenspace.link Initial commit, code to make a green screen and infinite-loop 2013-04-08 01:26:49 -07:00
header.inc Initial commit, code to make a green screen and infinite-loop 2013-04-08 01:26:49 -07:00
my_custom.asm DMA write to tile map 2016-12-15 00:01:32 -08:00
register_notes SUCCESS! 2016-12-07 01:13:29 -08:00
snes_init.asm Initial commit, code to make a green screen and infinite-loop 2013-04-08 01:26:49 -07:00
test_gfx.asm DMA write to tile map 2016-12-15 00:01:32 -08:00
test_gfx.link Add test_gfx rom-building infrastructure 2016-12-05 19:24:36 -08:00
tic_tac.asm Add some helpful macros 2016-12-06 02:11:21 -08:00
tic_tac.link New ROM - tic tac toe 2016-12-02 19:26:09 -08:00
wdc_65816_programming_manual.pdf Add 65816 programming manual pdf 2016-12-01 02:24:15 -08:00

README.md

Playing around with SNES assembly stuff

https://wiki.superfamicom.org/ <- a resource