.include "header.inc" .include "snes_init.asm" .BANK 0 SLOT 0 .org 0 .section "Vblank" VBlank: rti .ENDS .BANK 0 SLOT 0 .ORG 0 .section "Main" Start: Snes_Init sep #$30 ; get 8-bit registers stz $2121 ; write to CGRAM from $0 lda #%10000000 ; this is ldx #%00111100 ; a green color sta $2122 ; write it stx $2122 ; to CGRAM lda #%00001111 ; turn on screen sta $2100 ; here mainloop: jmp mainloop .ENDS