.include "header.inc" .include "snes_init.asm" VBlank: RTI Start: Snes_Init ; Initialize the SNES sep #$20 ; set A register to 8-bit lda #%10000000 ; force Vblank by turning off screen sta $2100 ; load 16-bit color into color data register $2122 lda #%11100000 ;low byte of green sta $2122 lda #%00000000 ;high byte of green sta $2122 lda #%00001111 ; End Vblank set brightness to 0b1111 (=100%) sta $2100 ; store it to Screen Display Register ; loop forever Forever: jmp Forever