greg
21968ae8ef
DMA write to tile map
...
DMA write was always working, I just had the wrong tile data format
Tile data is two bytes, not wrong
Also keep around previously-working tile-load loop for prosterity
2016-12-15 00:01:32 -08:00
greg
23bdc734bb
Trying to get VRAM DMA to work
...
For tile map
2016-12-14 11:05:38 -08:00
greg
3ef2eee4b0
Draw grid of faces
2016-12-14 03:42:46 -08:00
greg
861a99e494
Remove test_gfx.smc when cleaning
2016-12-14 03:19:49 -08:00
greg
00bafe811a
Fix comment
...
also changing the tile map offset stored to $2116 changes where I write
the tile
2016-12-07 02:14:42 -08:00
greg
da806439a5
SUCCESS!
...
Have successfully written a background tile to screen!
2016-12-07 01:13:29 -08:00
greg
2c6631c87e
Added more things to macros in my_custom
2016-12-06 02:51:01 -08:00
greg
79d7ecf19e
Add some helpful macros
2016-12-06 02:11:21 -08:00
greg
e406386507
Add entire debugger to version control
...
lol
2016-12-05 19:25:00 -08:00
greg
ba8662055f
Add test_gfx rom-building infrastructure
2016-12-05 19:24:36 -08:00
greg
833e9f842a
Make spin loop time shorter
2016-12-05 01:23:18 -08:00
greg
c5638c0b66
Goddamn it that's how macros work ._.
2016-12-04 22:18:14 -08:00
greg
313850ca84
Add file explaining registers
2016-12-04 21:13:31 -08:00
greg
8dfef93067
Further experimenation
2016-12-04 21:13:18 -08:00
greg
5fe21fa5a1
Use my custom compiled version of wla
2016-12-04 16:49:55 -08:00
greg
802c9ff499
MOre notes and experimentation
2016-12-04 16:49:45 -08:00
greg
a5c3313651
Add a spin loop that does something
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Namely, poke register $2100 to set the brightness
2016-12-04 03:16:15 -08:00
greg
3a4cca2c33
Explanatory color comments
2016-12-03 14:44:13 -08:00
greg
32e29650fe
Working tic tac toe demo
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from
https://wiki.superfamicom.org/snes/show/Making+a+Small+Game+-+Tic-Tac-Toe
minus the input parts, but showing a thing on the screen
2016-12-03 00:02:01 -08:00
greg
fad2c429df
New ROM - tic tac toe
2016-12-02 19:26:09 -08:00
greg
38b9fdf070
Add 65816 programming manual pdf
2016-12-01 02:24:15 -08:00
greg
8f6343f5f5
Spinloop working
...
This is enough spinlooping for there to be a noticable gap between the
screen colors
2016-12-01 02:23:44 -08:00
greg
7776d8a7ec
Add new resource
2016-11-30 02:13:00 -08:00
Greg
4f12e8751c
Initial commit, code to make a green screen and infinite-loop
2013-04-08 01:26:49 -07:00