Use tile 1 for entire background
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@ -69,7 +69,8 @@ start:
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ldx #(VRAM_BG1)
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@loop:
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stx VMADDL
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stz VMDATAL
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lda #$01
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sta VMDATAL
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stz VMDATAH
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inx
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cpx #(VRAM_BG1 + 32 * 29)
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@ -89,8 +90,6 @@ start:
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sta TM
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lda #$0f
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sta INIDISP
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