Working tic tac toe demo
from https://wiki.superfamicom.org/snes/show/Making+a+Small+Game+-+Tic-Tac-Toe minus the input parts, but showing a thing on the screen
This commit is contained in:
parent
fad2c429df
commit
32e29650fe
202
tic_tac.asm
202
tic_tac.asm
@ -17,16 +17,202 @@ VBlank:
|
||||
Start:
|
||||
Snes_Init
|
||||
|
||||
sep #$30 ; get 8-bit registers
|
||||
stz $2121 ; write to CGRAM from $0
|
||||
lda #%10000000 ; this is
|
||||
ldx #%00111100 ; a green color
|
||||
sta $2122 ; write it
|
||||
stx $2122 ; to CGRAM
|
||||
lda #%00001111 ; turn on screen
|
||||
sta $2100 ; here
|
||||
; 16-bit xy, 8-bit a
|
||||
rep #%00010000
|
||||
sep #%00100000
|
||||
|
||||
|
||||
ldx #$0000
|
||||
- lda UntitledPalette.l, x
|
||||
sta $2122
|
||||
inx
|
||||
cpx #8
|
||||
bne -
|
||||
|
||||
lda #33
|
||||
sta $2121
|
||||
lda.l Palette2
|
||||
sta $2122
|
||||
lda.l Palette2 + 1
|
||||
sta $2122
|
||||
|
||||
ldx #UntitledData
|
||||
lda #:UntitledData
|
||||
ldy #(15*16*2)
|
||||
|
||||
;$43X0 is DMA register X, X from 0 to 7
|
||||
stx $4302 ;A address low byte
|
||||
sta $4304 ;A address bank
|
||||
sty $4305 ;number of bytes to transfer
|
||||
|
||||
lda #%00000001 ;set mode transfer words
|
||||
sta $4300
|
||||
|
||||
lda #$18 ; $211[89]: VRAM data write
|
||||
sta $4301 ; set destination
|
||||
|
||||
ldy #$0000
|
||||
sty $2116
|
||||
|
||||
lda #%00000001
|
||||
sta $420b ;start DMA
|
||||
|
||||
|
||||
; write to BG1
|
||||
|
||||
lda #%10000000 ; VRAM writing mode
|
||||
sta $2115
|
||||
|
||||
ldx #$4000
|
||||
stx $2116 ; write to VRAM
|
||||
|
||||
;ugly code starts here - it writes the # shape I mentioned before.
|
||||
.rept 2
|
||||
;X|X|X
|
||||
.rept 2
|
||||
ldx #$0000 ; tile 0 ( )
|
||||
stx $2118
|
||||
ldx #$0002 ; tile 2 (|)
|
||||
stx $2118
|
||||
.endr
|
||||
ldx #$0000
|
||||
stx $2118
|
||||
;first line finished, add BG's
|
||||
.rept 27
|
||||
stx $2118 ; X=0
|
||||
.endr
|
||||
;beginning of 2nd line
|
||||
;-+-+-
|
||||
.rept 2
|
||||
ldx #$0004 ; tile 4 (-)
|
||||
stx $2118
|
||||
ldx #$0006 ; tile 6 (+)
|
||||
stx $2118
|
||||
.endr
|
||||
ldx #$0004 ; tile 4 (-)
|
||||
stx $2118
|
||||
ldx #$0000
|
||||
.rept 27
|
||||
stx $2118
|
||||
.endr
|
||||
.endr
|
||||
.rept 2
|
||||
ldx #$0000 ; tile 0 ( )
|
||||
stx $2118
|
||||
ldx #$0002 ; tile 2 (|)
|
||||
stx $2118
|
||||
.endr
|
||||
|
||||
|
||||
|
||||
; BG2 starts at $6000
|
||||
ldx #$6000
|
||||
stx $2116
|
||||
|
||||
ldx #$000c ;and contains one tile
|
||||
stx $2118 ;data for VRAM write register
|
||||
|
||||
|
||||
|
||||
|
||||
; set up the screen
|
||||
|
||||
lda #%00110000 ; 16x16 tiles, mode 0
|
||||
sta $2105
|
||||
|
||||
lda #%01000000 ; data starts from $4000
|
||||
sta $2107 ; for bg1
|
||||
|
||||
lda #%0110000 ; and $6000
|
||||
sta $2108 ; for bg2
|
||||
|
||||
stz $210b ; BG1 and BG2 use the $0000 tiles
|
||||
|
||||
lda #%00000011 ; enable bg1 and 2
|
||||
sta $212C
|
||||
|
||||
;The PPU doesn't process the top line, so we scroll down 1 line.
|
||||
rep #$20 ; 16bit a
|
||||
lda #$07FF ; this is -1 for BG1
|
||||
sep #$20 ; 8bit a
|
||||
sta $210E ; BG1 vert scroll
|
||||
xba
|
||||
sta $210E
|
||||
|
||||
rep #$20 ; 16bit a
|
||||
lda #$FFFF ; this is -1 for BG2
|
||||
sep #$20 ; 8bit a
|
||||
sta $2110 ; BG2 vert scroll
|
||||
xba
|
||||
sta $2110
|
||||
|
||||
lda #%00001111 ; enable screen, set brightness to 15
|
||||
sta $2100
|
||||
|
||||
lda #%10000001 ; enable NMI and joypads
|
||||
sta $4200
|
||||
|
||||
|
||||
|
||||
|
||||
;sep #$30 ; get 8-bit registers
|
||||
;stz $2121 ; write to CGRAM from $0
|
||||
;lda #%10000000 ; this is
|
||||
;ldx #%00111100 ; a green color
|
||||
;sta $2122 ; write it
|
||||
;stx $2122 ; to CGRAM
|
||||
;lda #%00001111 ; turn on screen
|
||||
;sta $2100 ; here
|
||||
|
||||
|
||||
mainloop:
|
||||
jmp mainloop
|
||||
|
||||
.ENDS
|
||||
|
||||
|
||||
.BANK 1 SLOT 0
|
||||
.org 0
|
||||
.section "TileData"
|
||||
|
||||
UntitledData:
|
||||
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
.db $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03
|
||||
.db $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0
|
||||
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $FF, $FF, $FF, $FF
|
||||
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $FF, $FF, $FF, $FF
|
||||
.db $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $FF, $FF, $FF, $FF
|
||||
.db $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $FF, $FF, $FF, $FF
|
||||
.db $00, $C0, $00, $E0, $00, $70, $00, $38, $00, $1C, $00, $0E, $00, $07, $00, $03
|
||||
.db $00, $03, $00, $07, $00, $0E, $00, $1C, $00, $38, $00, $70, $00, $E0, $00, $C0
|
||||
.db $00, $07, $00, $0F, $00, $18, $00, $30, $00, $60, $00, $C0, $00, $C0, $00, $C0
|
||||
.db $00, $E0, $00, $F0, $00, $18, $00, $0C, $00, $06, $00, $03, $00, $03, $00, $03
|
||||
.db $FC, $00, $F8, $00, $F0, $00, $E0, $00, $C0, $00, $80, $00, $00, $00, $00, $00
|
||||
.db $3F, $00, $1F, $00, $0F, $00, $07, $00, $03, $00, $01, $00, $00, $00, $00, $00
|
||||
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
.db $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03
|
||||
.db $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0
|
||||
.db $FF, $FF, $FF, $FF, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
.db $FF, $FF, $FF, $FF, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
.db $FF, $FF, $FF, $FF, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03
|
||||
.db $FF, $FF, $FF, $FF, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0
|
||||
.db $00, $03, $00, $07, $00, $0E, $00, $1C, $00, $38, $00, $70, $00, $E0, $00, $C0
|
||||
.db $00, $C0, $00, $E0, $00, $70, $00, $38, $00, $1C, $00, $0E, $00, $07, $00, $03
|
||||
.db $00, $C0, $00, $C0, $00, $C0, $00, $60, $00, $30, $00, $18, $00, $0F, $00, $07
|
||||
.db $00, $03, $00, $03, $00, $03, $00, $06, $00, $0C, $00, $18, $00, $F0, $00, $E0
|
||||
.db $00, $00, $00, $00, $80, $00, $C0, $00, $E0, $00, $F0, $00, $F8, $00, $FC, $00
|
||||
.db $00, $00, $00, $00, $01, $00, $03, $00, $07, $00, $0F, $00, $1F, $00, $3F, $00
|
||||
|
||||
UntitledPalette:
|
||||
.db $00, $00, $E0, $7F, $1F, $00, $FF, $03
|
||||
Palette2:
|
||||
.db $E0, $7F
|
||||
|
||||
; 30 tiles (2 spaces)
|
||||
; 480 bytes
|
||||
|
||||
.ENDS
|
||||
|
Loading…
Reference in New Issue
Block a user