56 lines
2.0 KiB
PHP
56 lines
2.0 KiB
PHP
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;==LoRom== ; We'll get to HiRom some other time.
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.MEMORYMAP ; Begin describing the system architecture.
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SLOTSIZE $8000 ; The slot is $8000 bytes in size. More details on slots later.
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DEFAULTSLOT 0
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SLOT 0 $8000 ; Defines Slot 0's starting address.
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.ENDME ; End MemoryMap definition
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.ROMBANKSIZE $8000 ; Every ROM bank is 32 KBytes in size
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.ROMBANKS 8 ; 2 Mbits - Tell WLA we want to use 8 ROM Banks
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.SNESHEADER
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ID "SNES" ; 1-4 letter string, just leave it as "SNES"
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NAME "SNES Tile Demo " ; Program Title - can't be over 21 bytes,
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; "123456789012345678901" ; use spaces for unused bytes of the name.
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SLOWROM
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LOROM
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CARTRIDGETYPE $00 ; $00 = ROM only, see WLA documentation for others
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ROMSIZE $08 ; $08 = 2 Mbits, see WLA doc for more..
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SRAMSIZE $00 ; No SRAM see WLA doc for more..
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COUNTRY $01 ; $01 = U.S. $00 = Japan, that's all I know
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LICENSEECODE $00 ; Just use $00
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VERSION $00 ; $00 = 1.00, $01 = 1.01, etc.
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.ENDSNES
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.SNESNATIVEVECTOR ; Define Native Mode interrupt vector table
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COP EmptyHandler
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BRK EmptyHandler
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ABORT EmptyHandler
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NMI VBlank
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IRQ EmptyHandler
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.ENDNATIVEVECTOR
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.SNESEMUVECTOR ; Define Emulation Mode interrupt vector table
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COP EmptyHandler
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ABORT EmptyHandler
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NMI EmptyHandler
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RESET Start ; where execution starts
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IRQBRK EmptyHandler
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.ENDEMUVECTOR
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.BANK 0 SLOT 0 ; Defines the ROM bank and the slot it is inserted in memory.
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.ORG 0 ; .ORG 0 is really $8000, because the slot starts at $8000
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.SECTION "EmptyVectors" SEMIFREE
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EmptyHandler:
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rti
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.ENDS
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.EMPTYFILL $00 ; fill unused areas with $00, opcode for BRK.
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; BRK will crash the snes if executed.
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