rust-webwasm/checkerboard/index.js

79 lines
2.6 KiB
JavaScript

import wasmInit from "./pkg/gamarjoba.js"
const runWasm = async () => {
const rustWasm = await wasmInit("./pkg/gamarjoba_bg.wasm");
const result = rustWasm.de_iavascriptis(0, 1);
console.log("Should be undefined: ", rustWasm.add_integer_with_constant);
const div = document.querySelector("#textBuf");
div.textContent = `Gamarjoba! result: ${result}`;
const NUMBER = 257;
console.log("Write in WASM, read in JS");
rustWasm.store_value_in_wasm_mem_idx_0(NUMBER);
let wasmMemory = new Uint8Array(rustWasm.memory.buffer);
let ptr = rustWasm.get_wasm_mem_buffer_pointer();
console.log("Pointer from rust: ", ptr);
console.log(wasmMemory[ptr+0]); // should be NUMBER, wrapped around 256
console.log("Write in JS, read in wasm");
wasmMemory[ptr+1] = 15;
console.log(rustWasm.read_wasm_mem_buffer_idx_1()); // should be 15
const canvasElement = document.querySelector("canvas");
// Set up Context and ImageData on the canvas
const canvasContext = canvasElement.getContext("2d");
const canvasImageData = canvasContext.createImageData(
canvasElement.width,
canvasElement.height
);
canvasContext.clearRect(0, 0, canvasElement.width, canvasElement.height);
const getDarkValue = () => Math.floor(Math.random() * 100);
const getLightValue = () => Math.floor(Math.random() * 127) + 127;
const drawCheckerBoard = () => {
const checkerBoardSize = 20;
// Generate a new checkboard in wasm
rustWasm.generate_checkerboard(
getDarkValue(),
getDarkValue(),
getDarkValue(),
getLightValue(),
getLightValue(),
getLightValue()
);
// Pull out the RGBA values from Wasm memory
// Starting at the memory index of out output buffer (given by our pointer)
// 20 * 20 * 4 = checkboard max X * checkerboard max Y * number of pixel properties (R,G.B,A)
const outputPointer = rustWasm.get_output_buf_ptr();
const imageDataArray = wasmMemory.slice(
outputPointer,
outputPointer + checkerBoardSize * checkerBoardSize * 4
);
// Set the values to the canvas image data
canvasImageData.data.set(imageDataArray);
// Clear the canvas
canvasContext.clearRect(0, 0, canvasElement.width, canvasElement.height);
// Place the new generated checkerboard onto the canvas
canvasContext.putImageData(canvasImageData, 0, 0);
};
drawCheckerBoard();
setInterval(() => {
drawCheckerBoard();
}, 300);
};
runWasm();