Sleep in rust
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4fc23d0a76
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@ -17,6 +17,15 @@ extern "C" {
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static mut maskBlank: c_int;
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static mut maskBlank: c_int;
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}
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}
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///Sleep for the number of milliseconds indicated by argument
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#[no_mangle]
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pub extern "C" fn nmseffect_sleep(t: c_int) {
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use std::time::Duration;
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let dur = Duration::from_millis(t as u64);
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std::thread::sleep(dur);
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}
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/// Return a random character from charTable[].
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/// Return a random character from charTable[].
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#[no_mangle]
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#[no_mangle]
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pub extern "C" fn nmscharset_get_random() -> *const c_char {
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pub extern "C" fn nmscharset_get_random() -> *const c_char {
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@ -47,7 +47,7 @@ struct charAttr {
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};
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};
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// Static function prototypes
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// Static function prototypes
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static void nmseffect_sleep(int);
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extern void nmseffect_sleep(int);
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/*
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/*
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* This function applies the data decryption effect to the character
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* This function applies the data decryption effect to the character
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@ -298,15 +298,3 @@ char nmseffect_exec(unsigned char *string, int string_len, int autoDecrypt) {
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void nmseffect_set_clearscr(int setting) {
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void nmseffect_set_clearscr(int setting) {
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nmstermio_set_clearscr(setting);
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nmstermio_set_clearscr(setting);
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}
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}
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/*
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* Sleep for the number of milliseconds indicated by argument 't'.
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*/
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static void nmseffect_sleep(int t) {
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struct timespec ts;
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ts.tv_sec = t / 1000;
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ts.tv_nsec = (t % 1000) * 1000000;
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nanosleep(&ts, NULL);
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}
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