Autodecrypt in rust
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@ -8,10 +8,10 @@ use std::process;
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const VERSION: &str = "2.0.0";
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const VERSION: &str = "2.0.0";
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extern "C" {
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extern "C" {
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fn nmseffect_set_autodecrypt(_: c_int) -> c_void;
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fn nmseffect_set_clearscr(_: c_int) -> c_void;
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fn nmseffect_set_clearscr(_: c_int) -> c_void;
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static mut foregroundColor: c_int;
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static mut foregroundColor: c_int;
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static mut maskBlank: c_int;
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static mut maskBlank: c_int;
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static mut autoDecrypt: c_int;
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}
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}
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#[no_mangle]
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#[no_mangle]
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@ -53,9 +53,11 @@ pub extern "C" fn rust_main() {
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}
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}
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}
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}
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if args.autodecrypt {
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unsafe {
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unsafe {
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nmseffect_set_autodecrypt(1);
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if args.autodecrypt {
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autoDecrypt = 1;
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} else {
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autoDecrypt = 0;
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}
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}
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}
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}
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}
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}
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@ -32,7 +32,7 @@
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#define REVEAL_LOOP_SPEED 50 // miliseconds between each reveal loop
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#define REVEAL_LOOP_SPEED 50 // miliseconds between each reveal loop
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// Behavior settings
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// Behavior settings
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static int autoDecrypt = 0; // Auto-decrypt flag
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int autoDecrypt = 0; // Auto-decrypt flag
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int maskBlank = 0; // Mask blank spaces
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int maskBlank = 0; // Mask blank spaces
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static int colorOn = 1; // Terminal color flag
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static int colorOn = 1; // Terminal color flag
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@ -290,18 +290,6 @@ char nmseffect_exec(unsigned char *string, int string_len) {
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return ret;
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return ret;
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}
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}
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/*
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* Set the autoDecrypt flag according to the true/false value of the
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* 'setting' argument. When set to true, nmseffect_exec() will not
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* require a key press to start the decryption effect.
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*/
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void nmseffect_set_autodecrypt(int setting) {
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if (setting)
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autoDecrypt = 1;
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else
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autoDecrypt = 0;
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}
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/*
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/*
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* Pass the 'setting' argument to the nmstermio module where it will set
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* Pass the 'setting' argument to the nmstermio module where it will set
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@ -11,7 +11,6 @@
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// Function prototypes
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// Function prototypes
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char nmseffect_exec(unsigned char *, int string_len);
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char nmseffect_exec(unsigned char *, int string_len);
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void nmseffect_set_returnopts(char *);
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void nmseffect_set_returnopts(char *);
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void nmseffect_set_autodecrypt(int);
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void nmseffect_set_clearscr(int);
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void nmseffect_set_clearscr(int);
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void nmseffect_use_color(int);
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void nmseffect_use_color(int);
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void nmseffect_set_input_position(int, int);
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void nmseffect_set_input_position(int, int);
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