Getting rid of that ugly switch statement
modified: src/nms.c
This commit is contained in:
parent
72bf59301a
commit
420987a544
59
src/nms.c
59
src/nms.c
@ -29,43 +29,32 @@ int main(void) {
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int c, x = 1, y = 1;
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bool first = true;
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while ((c = getchar()) != EOF) {
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switch (c) {
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case '\n':
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++y;
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x = 1;
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break;
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case ' ':
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case '\t':
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case '\f':
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case '\r':
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case '\v':
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++x;
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break;
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default:
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if (first) {
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start.source = c;
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start.row = y;
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start.col = x;
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start.next = (struct winpos *) 0;
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first = false;
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++x;
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} else {
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// Allocate space for the new struct in our linked list
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// and point *next to it.
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list_pointer->next = malloc(sizeof(struct winpos));
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if (c == NEWLINE) {
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++y;
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x = 1;
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} else if (isspace(c)) {
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++x;
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} else if (first) {
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start.source = c;
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start.row = y;
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start.col = x;
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start.next = (struct winpos *) 0;
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first = false;
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++x;
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} else {
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// Allocate space for the new struct in our linked list
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// and point *next to it.
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list_pointer->next = malloc(sizeof(struct winpos));
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// Now let's point list_pointer to the next structure
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// and populate it.
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list_pointer = list_pointer->next;
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list_pointer->source = c;
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list_pointer->row = y;
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list_pointer->col = x;
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list_pointer->next = (struct winpos *) 0;
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// Now let's point list_pointer to the next structure
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// and populate it.
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list_pointer = list_pointer->next;
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list_pointer->source = c;
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list_pointer->row = y;
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list_pointer->col = x;
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list_pointer->next = (struct winpos *) 0;
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++x;
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}
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break;
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++x;
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}
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}
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