126 lines
5.5 KiB
HTML
126 lines
5.5 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>Greg Shuflin - Software Developer</title>
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<meta charset='utf-8'/>
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<link href="style.css" rel="stylesheet"/>
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</head>
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<body>
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<div id='main'>
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<header>
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<div>
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<h1>Greg Shuflin - Software Developer</h1>
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<p>Contact me via <a class="emailLink" href="mailto:greg.shuflin+developerportfolio@protonmail.com">greg.shuflin@protonmail.com</a>
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or <a href='https://www.linkedin.com/in/gregshuflin/'>LinkedIn</a>.
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<p>Download a copy of <a href="./resume/Greg Shuflin resume.pdf">my resume</a>.
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</div>
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<div id='selfPhoto'>
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<img src='self.jpg' alt='Self-photo' width='240'/>
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</div>
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</header>
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<h2>About me</h2>
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<p>I'm a software engineer with broad expertise across several different
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disciplines of industry software development, particularly network
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programming, full-stack web development, and modern cloud-focused devops/Unix
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systems administration. I dabble in 3d graphics, functional programming/type
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theory, programming language design, and mucking about with microcontrollers
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on the side, and one or another of these skillsets has come in handy before.
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<p>I've shipped code in Rust, Python, C, C++, Ruby on Rails, Scala, Elm, and
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Haskell. My educational credentials are a BA in Linguistics, Computer
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Science and Japanese from the University of California, Berkeley. I used to
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have a line here that said "Also if you're hiring for a Rust position I'd
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love to talk to you.", but since I now have a position where I spend a lot
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of my time writing Rust, I suppose it worked.
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<h2>Open-source work</h2>
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<p>As part of my work at Toolchain Labs, I
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<a href="https://github.com/pantsbuild/pants/commits?author=gshuflin">contribute</a>
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to the <a href="https://www.pantsbuild.org/">Pants</a> build system. Much of my work
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on this project has involved porting the codebase from a legacy Python execution engine
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to a modern and more performant Rust execution engine.
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<p>I wrote a simple Rust command line program for <a href="https://github.com/neunenak/hilite">
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for highlighting stderr console output</a>, inspired by Mike Schiraldi's hilite utility, which
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I used at Meraki for making the actual errors more obvious in lengthy C++ compiler output. It
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is published on <a href="https://crates.io/crates/hilite">crates.io</a>.
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<p>My professional Github profile is <a href="https://github.com/gshuflin">@gshuflin</a>. I have
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used <a href="https://github.com/neunenak">@neunenak</a> as a personal Github profile in the past,
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and am in the process of moving my personal code to a <a href="https://gitea.everydayimshuflin.com/greg">self-hosted Gitea
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instance</a>.
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<h2>Some personal projects</h2>
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<p>A few side projects I've worked on
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that I think are particularly interesting.
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<div>
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<h3>Schala</h3>
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<p>I've been interested in programming language implementations since my college compilers class,
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and interested in type theory ever since I learned about Haskell. <a href="https://gitea.everydayimshuflin.com/greg/schala">
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Schala</a> is a Rust framework I've been sporadically working on to give me a place to experiment with multiple programming
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language ideas, and also the name of the language I'm using this framework to implement. Schala is intended to be an
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expression-based functional-encouraging programming language using ML-style types with Rust-like syntax.
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</div>
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<div>
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<h3>Browser games</h3>
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<p> These are all open-source collabrations with
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<a href='https://github.com/AlexNisnevich'>Alex Nisnevich</a> and several
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other occasional contributors.
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<ul>
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<li><a href="http://alexnisnevich.github.io/untrusted/">Untrusted</a>
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<a href="https://github.com/AlexNisnevich/untrusted" class='codeLink'>(code)</a>
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- a Javascript roguelike. Every level is deliberately unbeatable, and
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the player must edit the source code of the level in order to progress.
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Me and <a href='https://github.com/AlexNisnevich'>Alex Nisnevich</a>
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are the two primary developers.
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An early version of the game won first place in
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the Spring 2013 Berkeley CSUA hackathon.
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<li>
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<a href="https://github.com/neunenak/assholetransitbureaucrat2015">
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Asshole Transit Bureaucrat 2015
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</a>
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- entry for the <a href="https://ldjam.com/">Ludum Dare</a> 33 72-hour game jam (theme "you are the monster"),
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where the player takes on the role of a corrupt public transit bureaucrat
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who is paid-off by an evil ride-sharing corporation, and tasked with
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making the public bus system worse. Written in
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<a href='http://elm-lang.org/'>Elm</a>, a Haskell-like pure functional
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language that compiles to Javascript/HTML.
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</li>
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<li>
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<a href='http://alexnisnevich.github.io/kalevala/'>Kalevala</a>
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<a href='https://github.com/AlexNisnevich/kalevala' class='codeLink'>
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(code)
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</a>
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- a two-player tile-placing game inspired by the board game
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Völuspá by Scott Caputo. The frontend is written in Elm, the backend
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is a <a href='https://github.com/neunenak/voluspa-server' class='codeLink'>fairly-simple Haskell server.</a>
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</li>
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</ul>
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</div>
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<div>
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<h3>Other projects</h3>
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<ul>
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<li><a href="https://gitea.everydayimshuflin.com/greg/SNES-ASM">SNES Assembly language</a>: some experiments in writing
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custom ROMs in the assembly language used by the Super Nintendo/Super Famicom/SNES.
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</li>
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</ul>
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</div>
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</body>
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</html>
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