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<title>Greg Shuflin - Software Developer</title>
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<h1>Greg Shuflin - Software Developer</h1>
<p>Contact me via <a class="emailLink" href="mailto:greg.shuflin+developerportfolio@protonmail.com">greg.shuflin@protonmail.com</a>
or <a href='https://www.linkedin.com/in/gregshuflin/'>LinkedIn</a>.
<p>Download a copy of <a href="./resume/Greg Shuflin resume.pdf">my resume</a>.
<p>See open-source code I've written:
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<li> <a href="https://github.com/gshuflin">@gshuflin</a> (professional GitHub account)
<li> <a href="https://github.com/neunenak">@neunenak</a> (personal GitHub account)
<li> <a href="https://gitea.everydayimshuflin.com/greg">gitea.everydayimshuflin.com</a> (self-hosted <a href="https://gitea.com/">Gitea</a> instance).
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<h2>About me</h2>
<p>I'm a software engineer with broad expertise across several different
disciplines of industry software development, particularly network
programming, full-stack web development, all things cryptocurrency, and
modern cloud-focused devops/Unix systems administration. On the side, I
dabble in 3d graphics, functional programming/type theory, programming
language design, and mucking about with microcontrollers.
<p>I've shipped code in Rust, Python, C, C++, Ruby (on Rails), Scala, Elm, and
Haskell. My educational credentials are a BA in Linguistics, Computer
Science and Japanese from the University of California, Berkeley. My language
of choice for most sorts of software project is Rust these days, but there's a
whole wide world out there of interesting developments in programming language
research - I'd love to write, say, Idris for a living one day.
<p>My passion as a software developer is software correctness - I think the
industry as a whole places too little emphasis on writing software that does
the right thing from the beginning. I want to use the best tools and
practices available to write software that is easily maintainable and
minimizes bugs from the start of a project onwards.
<h2>Open-source contributions</h2>
<p>I recently started porting the <a href="https://github.com/neunenak/sshfs">SSHFS</a> UNIX utility
from C to Rust.
<p>I'm a user of and occasional contributor to the <a href="https://github.com/casey/just">just</a> command runner
<p>As part of my work at Toolchain Labs, I was a
<a href="https://github.com/pantsbuild/pants/commits?author=gshuflin">contributor</a>
to the <a href="https://www.pantsbuild.org/">Pants</a> build system. Much of my work
on this project involved porting the codebase from a legacy Python execution engine
to a modern and more performant Rust execution engine.
<p>I recently contributed a basic <a href="https://github.com/koka-lang/koka/pull/193/commits/ab290a41a4249450d9934a4c23d2b8ed7e98b448">Vim plugin</a>
for the <a href="https://koka-lang.github.io/koka/doc/book.html">Koka</a> language, an research programming language experimenting with the very
neat idea of algebraic effect systems.
<p>I wrote a simple Rust command line program for <a href="https://github.com/neunenak/hilite">
for highlighting stderr console output</a>, inspired by Mike Schiraldi's hilite utility, which
I used at Meraki for making the actual errors more obvious in lengthy C++ compiler output. It
is published on <a href="https://crates.io/crates/hilite">crates.io</a>.
<p>My professional Github profile is <a href="https://github.com/gshuflin">@gshuflin</a>. I have
used <a href="https://github.com/neunenak">@neunenak</a> as a personal Github profile in the past, and still use it
for contributing to projects that use Github as their main git repository host. I've moved most of my personal code
to a self-hosted <a href="https://gitea.com">Gitea</a> instance at <a href="https://gitea.everydayimshuflin.com/greg">gitea.everydayimshuflin.com</a>, to
reduce my dependency on cloud services I have no control over.
<h2>Some personal projects</h2>
<p>A few side projects I've worked on
that I think are particularly interesting.
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<h3>Schala</h3>
<p>I've been interested in programming language implementations since my college compilers class,
and interested in type theory ever since I learned about Haskell. <a href="https://gitea.everydayimshuflin.com/greg/schala">
Schala</a> is a Rust framework I've been sporadically working on to give me a place to experiment with multiple programming
language ideas, and also the name of the language I'm using this framework to implement. Schala is intended to be an
expression-based functional-encouraging programming language using ML-style types with Rust-like syntax.
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<h3>Browser games</h3>
<p> These are all open-source collabrations with
<a href='https://github.com/AlexNisnevich'>Alex Nisnevich</a> and several
other occasional contributors.
<ul>
<li><a href="http://alexnisnevich.github.io/untrusted/">Untrusted</a>
<a href="https://github.com/AlexNisnevich/untrusted" class='codeLink'>(code)</a>
- a Javascript roguelike. Every level is deliberately unbeatable, and
the player must edit the source code of the level in order to progress.
Me and <a href='https://github.com/AlexNisnevich'>Alex Nisnevich</a>
are the two primary developers.
An early version of the game won first place in
the Spring 2013 Berkeley CSUA hackathon.
<li>
<a href="https://github.com/neunenak/assholetransitbureaucrat2015">
Asshole Transit Bureaucrat 2015
</a>
- entry for the <a href="https://ldjam.com/">Ludum Dare</a> 33 72-hour game jam (theme "you are the monster"),
where the player takes on the role of a corrupt public transit bureaucrat
who is paid-off by an evil ride-sharing corporation, and tasked with
making the public bus system worse. Written in
<a href='http://elm-lang.org/'>Elm</a>, a Haskell-like pure functional
language that compiles to Javascript/HTML.
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<li>
<a href='http://alexnisnevich.github.io/kalevala/'>Kalevala</a>
<a href='https://github.com/AlexNisnevich/kalevala' class='codeLink'>
(code)
</a>
- a two-player tile-placing game inspired by the board game
Völuspá by Scott Caputo. The frontend is written in Elm, the backend
is a <a href='https://github.com/neunenak/voluspa-server' class='codeLink'>fairly-simple Haskell server.</a>
</li>
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<h3>Other projects</h3>
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<li><a href="https://gitea.everydayimshuflin.com/greg/SNES-ASM">SNES Assembly language</a>: some experiments in writing
custom ROMs in the assembly language used by the Super Nintendo/Super Famicom/SNES.
</li>
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