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<title>Greg Shuflin Developer Portfolio</title>
<title>Greg Shuflin - Software Developer</title>
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<h1>Greg Shuflin</h1>
<p>Contact me: <a class="emailLink" href="mailto:greg.shuflin+developerportfolio@protonmail.com">greg.shuflin@protonmail.com</a>.
<h1>Greg Shuflin - Software Developer</h1>
<p>Contact me via <a class="emailLink" href="mailto:greg.shuflin+developerportfolio@protonmail.com">greg.shuflin@protonmail.com</a>
or <a href='https://www.linkedin.com/in/gregshuflin/'>LinkedIn</a>.
<p> I maintain a <a href='https://www.linkedin.com/in/gregshuflin/'>LinkedIn</a> account.
<p>I'm a programmer with broad expertise across several different
<h2>About me</h2>
<p>I'm an industry programmer with broad expertise across several different
disciplines of industry software development, particularly network
programming, full-stack web development, and unix system administration. I
programming, full-stack web development, and modern devops. I
dabble in 3d graphics, programming language design, and mucking about with
microcontrollers on the side, which occasionally comes in handy. I've
shipped code in Python, C, C++, Ruby on Rails, Scala, Elm, Haskell and Rust.
shipped code in Rust, Python, C, C++, Ruby on Rails, Scala, Elm, and Haskell.
My educational credentials are a BA in Linguistics, Computer Science and
Japanese from UC Berkeley.
Japanese from the University of California, Berkeley (2007-2012).
<p>Also if you're hiring for a Rust position I'd love to talk to you.
<p> I used to have a line here that said "Also if you're hiring for a Rust
position I'd love to talk to you.", but since I now have a position where I
spend a lot of my time writing Rust, I suppose it worked.
<h2>Developer Portfolio</h2>
<p>These are a few side projects I've worked on
<h2>Open-source work</h2>
<p>As part of my work at Toolchain Labs, I
<a href="https://github.com/pantsbuild/pants/commits?author=gshuflin">contribute</a>
to the <a href="https://www.pantsbuild.org/">Pants</a> build system. Much of my work
on this project has involved porting the codebase from a legacy Python execution engine
to a modern and more performant Rust execution engine.
<p>I wrote a simple Rust command line program for <a href="https://github.com/neunenak/hilite">
for highlighting stderr console output</a>, inspired by Mike Schiraldi's hilite utility, which
I used at Meraki for making the actual errors more obvious in lengthy C++ compiler output. It
is published on <a href="https://crates.io/crates/hilite">crates.io</a>.
<p>My professional Github profile is <a href="https://github.com/gshuflin">@gshuflin</a>. I have
used <a href="https://github.com/neunenak">@neunenak</a> as a personal Github profile in the past,
and am in the process of moving my personal code to a <a href="https://gitea.everydayimshuflin.com/greg">self-hosted Gitea
instance</a>.
<h2>Some personal projects</h2>
<p>A few side projects I've worked on
that I think are particularly interesting.
You can see the source code for these and other projects I'm working
on <a href="https://github.com/neunenak">on my Github profile</a>.
<div id='jsGames'>
<div>
<h3>Schala</h3>
<p>I've been interested in programming language implementations since my college compilers class,
and interested in type theory ever since I learned about Haskell. <a href="https://gitea.everydayimshuflin.com/greg/schala">
Schala</a> is a Rust framework I've been sporadically working on to give me a place to experiment with multiple programming
language ideas, and also the name of the language I'm using this framework to implement. Schala is intended to be an
expression-based functional-encouraging programming language using ML-style types with Rust-like syntax.
</div>
<div>
<h3>Browser games</h3>
<p> All of these games are open-source collabrations with
<p> These are all open-source collabrations with
<a href='https://github.com/AlexNisnevich'>Alex Nisnevich</a> and several
other occasional contributors.
<ul>
<li><a href="http://alex.nisnevich.com/untrusted/">Untrusted</a>
<a href="https://github.com/AlexNisnevich/untrusted" class='codeLink'>(code)</a>
- a roguelike game written entirely in
Javascript. Every level is unbeatable until the player edits the
source code of the level to make it winnable.
- a Javascript roguelike. Every level is deliberately unbeatable, and
the player must edit the source code of the level in order to progress.
Me and <a href='https://github.com/AlexNisnevich'>Alex Nisnevich</a>
are the two primary developers.
An early version of the game won first place in
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<a href="https://github.com/neunenak/assholetransitbureaucrat2015">
Asshole Transit Bureaucrat 2015
</a>
- entry for the Ludum Dare 33 72-hour game jam (theme "you are the monster"),
- entry for the <a href="https://ldjam.com/">Ludum Dare</a> 33 72-hour game jam (theme "you are the monster"),
where the player takes on the role of a corrupt public transit bureaucrat
who is paid-off by an evil ride-sharing corporation, and tasked with
making the public bus system worse. Written in
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</ul>
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<div id='rustAndHaskel'>
<h3>Rust and Haskell projects</h3>
<ul>
<li> <b>Schala programming langauge meta-interpreter</b>
<a href='https://github.com/neunenak/schala' class='codeLink'>(code)</a>
- an interpreter for multiple toy programming languages all at once
</li>
<li>
<a href='https://crates.io/crates/hilite'>Hilite</a>
<a href='https://github.com/neunenak/hilite' class='codeLink'>
(code)</a>, a Rust port of Mike Schiraldi's hilite utility,
which runs an arbitrary command line process and colors that
process' stderr output red.
</li>
<li> <b>Doomsday Algorithm</b> <a href='https://github.com/neunenak/Doomsday' class='codeLink'>(code)</a> a simple Haskell command-line application that computes the day of the week a given date in the Gregorian calendar falls on
</li>
</ul>
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<h3>Other projects</h3>
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<h3>Bare-metal programming</h3>
<ul>
<li> <b>Low-level programming sandbox </b>
<a href="https://github.com/neunenak/low_level_programming" class="codeLink">(code)</a>
- my sandbox for experimenting with writing toy operating system kernels, in assembly,
Rust and C. Right now this repository is a bit of a mess, I'm (slowly) in the process
of cleaning it up and making the code presentable.
</li>
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<h3>Computer graphics</h3>
<ul>
<li> <a href="https://github.com/neunenak/Raytracer">C++ Raytracer</a> <a href='https://github.com/neunenak/Raytracer' class='codeLink'>(code)</a>
written for CS184 at UC Berkeley, Intro to Computer Graphics. This was a partner project with <a href="https://github.com/miedwards">Mark Edwards</a>. I'm
working on a <a href='https://github.com/neunenak/rust-raytracer' class='codeLink'>Rust port</a> of this project.
</ul>
<ul>
<li><a href="https://gitea.everydayimshuflin.com/greg/SNES-ASM">SNES Assembly language</a>: some experiments in writing
custom ROMs in the assembly language used by the Super Nintendo/Super Famicom/SNES.
</li>
</ul>
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