bevy-game/src/main.rs

94 lines
2.5 KiB
Rust

use bevy::prelude::*;
use bevy::sprite::MaterialMesh2dBundle;
pub struct GamarjobaPlugin;
impl Plugin for GamarjobaPlugin {
fn build(&self, app: &mut App) {
app.add_startup_system(add_people)
.insert_resource(GreetTimer(Timer::from_seconds(2.0, TimerMode::Repeating)))
.add_system(greetings);
}
}
#[derive(Component)]
struct Person;
#[derive(Component)]
struct Name(String);
fn add_people(mut commands: Commands) {
commands.spawn((Person, Name("Skero Tlamenai".into())));
commands.spawn((Person, Name("Wagoyesa Luutunen".into())));
commands.spawn((Person, Name("Mak'lazi Heyorem".into())));
}
#[derive(Resource)]
struct GreetTimer(Timer);
fn greetings(query: Query<&Name, With<Person>>, time: Res<Time>, mut timer: ResMut<GreetTimer>) {
if timer.0.tick(time.delta()).just_finished() {
for name in &query {
println!("Gamarjoba, {}", name.0)
}
}
}
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(GamarjobaPlugin)
.add_startup_system(setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn(Camera2dBundle::default());
// Circle
commands.spawn(MaterialMesh2dBundle {
mesh: meshes.add(shape::Circle::new(50.).into()).into(),
material: materials.add(ColorMaterial::from(Color::PURPLE)),
transform: Transform::from_translation(Vec3::new(-150., 0., 0.)),
..default()
});
// Rectangle
commands.spawn(SpriteBundle {
sprite: Sprite {
color: Color::rgb(0.25, 0.25, 0.75),
custom_size: Some(Vec2::new(50.0, 100.0)),
..default()
},
transform: Transform::from_translation(Vec3::new(-50., 0., 0.)),
..default()
});
// Quad
commands.spawn(MaterialMesh2dBundle {
mesh: meshes
.add(shape::Quad::new(Vec2::new(50., 100.)).into())
.into(),
material: materials.add(ColorMaterial::from(Color::LIME_GREEN)),
transform: Transform::from_translation(Vec3::new(50., 0., 0.)),
..default()
});
// Hexagon
commands.spawn(MaterialMesh2dBundle {
mesh: meshes.add(shape::RegularPolygon::new(50., 6).into()).into(),
material: materials.add(ColorMaterial::from(Color::TURQUOISE)),
transform: Transform::from_translation(Vec3::new(150., 0., 0.)),
..default()
});
}