Render simple shapes from example code
This commit is contained in:
parent
ad4f571deb
commit
c7190390dd
48
src/main.rs
48
src/main.rs
@ -1,4 +1,5 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy::sprite::MaterialMesh2dBundle;
|
||||
|
||||
pub struct GamarjobaPlugin;
|
||||
|
||||
@ -41,5 +42,52 @@ fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(GamarjobaPlugin)
|
||||
.add_startup_system(setup)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn setup(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<ColorMaterial>>,
|
||||
) {
|
||||
commands.spawn(Camera2dBundle::default());
|
||||
|
||||
// Circle
|
||||
commands.spawn(MaterialMesh2dBundle {
|
||||
mesh: meshes.add(shape::Circle::new(50.).into()).into(),
|
||||
material: materials.add(ColorMaterial::from(Color::PURPLE)),
|
||||
transform: Transform::from_translation(Vec3::new(-150., 0., 0.)),
|
||||
..default()
|
||||
});
|
||||
|
||||
// Rectangle
|
||||
commands.spawn(SpriteBundle {
|
||||
sprite: Sprite {
|
||||
color: Color::rgb(0.25, 0.25, 0.75),
|
||||
custom_size: Some(Vec2::new(50.0, 100.0)),
|
||||
..default()
|
||||
},
|
||||
transform: Transform::from_translation(Vec3::new(-50., 0., 0.)),
|
||||
..default()
|
||||
});
|
||||
|
||||
// Quad
|
||||
commands.spawn(MaterialMesh2dBundle {
|
||||
mesh: meshes
|
||||
.add(shape::Quad::new(Vec2::new(50., 100.)).into())
|
||||
.into(),
|
||||
material: materials.add(ColorMaterial::from(Color::LIME_GREEN)),
|
||||
transform: Transform::from_translation(Vec3::new(50., 0., 0.)),
|
||||
..default()
|
||||
});
|
||||
|
||||
// Hexagon
|
||||
commands.spawn(MaterialMesh2dBundle {
|
||||
mesh: meshes.add(shape::RegularPolygon::new(50., 6).into()).into(),
|
||||
material: materials.add(ColorMaterial::from(Color::TURQUOISE)),
|
||||
transform: Transform::from_translation(Vec3::new(150., 0., 0.)),
|
||||
..default()
|
||||
});
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user