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@ -14,18 +14,6 @@ const center = { x: canvas.width / 2, y: canvas.height /2 };
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console.log(center);
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console.log(center);
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function random(min, max) {
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function random(min, max) {
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/*
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if ( isArray( min ) ) {
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return min[ ~~( M.random() * min.length ) ];
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}
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*/
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/*
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if (!isNumber( max )) {
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max = min || 1, min = 0;
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}
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*/
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return min + Math.random() * ( max - min );
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return min + Math.random() * ( max - min );
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}
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}
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@ -41,6 +29,9 @@ const options = {
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scale: 1.0,
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scale: 1.0,
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radius: 300,
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radius: 300,
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fadeout: 10,
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fadeout: 10,
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centerLight: true,
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lightAlpha: 5,
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perfectRed: false,
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};
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};
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const Orb = function(x, y) {
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const Orb = function(x, y) {
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@ -64,37 +55,51 @@ Orb.prototype.update = function() {
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this.y = this.radius * Math.sin( this.angle );
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this.y = this.radius * Math.sin( this.angle );
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};
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};
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Orb.prototype.render = function() {
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Orb.prototype.render = function(timestamp) {
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this.update();
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this.update();
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//const radius = ( opt.jitterRadius === 0 ) ? this.radius : this.radius + random( -opt.jitterRadius, opt.jitterRadius );
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//radius = ( opt.jitterRadius != 0 && radius < 0 ) ? 0.001 : radius;
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const radius = this.radius;
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const radius = this.radius;
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// perfect-red
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// perfect-red = 0
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const style = "hsl(0, 100%, 50%)";
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const offset = timestamp / options.speed;
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//sketch.strokeStyle = 'hsla( ' + ( ( this.angle + 90 ) / ( PI / 180 ) + random( -opt.jitterHue, opt.jitterHue ) ) + ', 100%, 50%, ' + ( opt.orbitalAlpha / 100 ) + ' )';
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const hueAngle = (this.angle + 90) / (Math.PI / 180) + offset;
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let style;
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if (options.perfectRed) {
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style = `hsl(0, 100%, 50%)`;
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} else {
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style = `hsl(${hueAngle}, 100%, 50%)`;
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}
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ctx.strokeStyle = style;
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ctx.strokeStyle = style;
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ctx.lineWidth = this.size;
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ctx.beginPath();
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ctx.beginPath();
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ctx.arc(0, 0, radius, this.lastAngle, this.angle + 0.001, false);
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const increment = 0.001;
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let start;
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let end;
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if (options.speed >= 0) {
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start = this.lastAngle;
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end = this.angle + increment;
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} else {
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end = this.lastAngle;
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start = this.angle + increment;
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}
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ctx.arc(0, 0, radius, start, end, false);
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ctx.stroke();
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ctx.stroke();
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ctx.closePath();
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ctx.closePath();
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if (options.centerLight) {
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/*
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const alpha = options.lightAlpha / 100;
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sketch.lineWidth = this.size;
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const style = `hsla(${hueAngle}, 100%, 70%, ${alpha}`;
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sketch.beginPath();
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ctx.lineWidth = .5;
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if(opt.speed >= 0){
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ctx.strokeStyle = style;
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sketch.arc( 0, 0, radius, this.lastAngle, this.angle + 0.001, false );
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ctx.beginPath();
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} else {
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ctx.moveTo( 0, 0 );
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sketch.arc( 0, 0, radius, this.angle, this.lastAngle + 0.001, false );
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ctx.lineTo( this.x, this.y );
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ctx.stroke();
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}
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};
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};
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sketch.stroke();
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sketch.closePath();
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*/
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};
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const createOrb = (x, y) => {
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const createOrb = (x, y) => {
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console.log(`Creating orb ${x}, ${y}`);
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console.log(`Creating orb ${x}, ${y}`);
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@ -121,7 +126,6 @@ const clear = () => {
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ctx.globalCompositeOperation = 'lighter';
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ctx.globalCompositeOperation = 'lighter';
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}
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}
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const controls = new dat.GUI( { autoPlace: false } )
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const controls = new dat.GUI( { autoPlace: false } )
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const container = document.querySelector("#controlPanel");
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const container = document.querySelector("#controlPanel");
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@ -130,6 +134,9 @@ controls.add(state, "total" ).name( "Total Placed" ).listen();
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controls.add(options, "speed" ).min(-300).max(300).step(10).name("Speed");
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controls.add(options, "speed" ).min(-300).max(300).step(10).name("Speed");
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controls.add(options, "scale" ).min(0.5).max(5).step(0.1).name("Scale");
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controls.add(options, "scale" ).min(0.5).max(5).step(0.1).name("Scale");
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controls.add(options, "fadeout").min(0).max(100).step(1).name("Fadeout (/100)");
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controls.add(options, "fadeout").min(0).max(100).step(1).name("Fadeout (/100)");
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controls.add(options, "centerLight" ).name("Toggle Light");
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controls.add(options, "lightAlpha" ).min(0).max(100).step(1).name("Light Alpha");
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controls.add(options, "perfectRed").name("Perfect Red");
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container.appendChild(controls.domElement);
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container.appendChild(controls.domElement);
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@ -142,11 +149,10 @@ const loop = (timestamp) => {
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ctx.translate(center.x, center.y);
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ctx.translate(center.x, center.y);
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ctx.scale(scale, scale);
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ctx.scale(scale, scale);
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state.orbs.forEach((orb) => {
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state.orbs.forEach((orb) => {
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orb.render();
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orb.render(timestamp);
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});
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});
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ctx.restore();
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ctx.restore();
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};
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};
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setup();
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setup();
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loop();
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loop();
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