diff --git a/src/gravity-points/app.js b/src/gravity-points/app.js index 5644a35..da13bd7 100644 --- a/src/gravity-points/app.js +++ b/src/gravity-points/app.js @@ -1,4 +1,5 @@ const Victor = require("victor"); +const dat = require("dat.gui"); // TODO cycle this bkg color const BACKGROUND_COLOR = 'rgba(11, 51, 56, 1)'; @@ -8,11 +9,60 @@ const G_POINT_RADIUS_LIMITS = 65; const canvas = document.getElementById("mainCanvas"); const bufferCvs = document.createElement("canvas"); -const context = canvas.getContext('2d'); +const context = canvas.getContext('2d'); const bufferCtx = bufferCvs.getContext('2d'); -const screenWidth = canvas.width = window.innerWidth; -const screenHeight = canvas.height = window.innerHeight; +let screenWidth = canvas.width = window.innerWidth; +let screenHeight = canvas.height = window.innerHeight; + + +let grad = null; + +const resize = (e) => { + screenWidth = canvas.width = window.innerWidth; + screenHeight = canvas.height = window.innerHeight; + bufferCvs.width = screenWidth; + bufferCvs.height = screenHeight; + + // create circular gradient that fills the screen + const cx = canvas.width / 2; + const cy = canvas.height / 2; + + grad =context.createRadialGradient(cx, cy, 0, cx, cy, Math.sqrt(cx * cx + cy * cy)); + grad.addColorStop(0, 'rgba(0, 0, 0, 0)'); + grad.addColorStop(1, 'rgba(0, 0, 0, 0.35)'); +}; + +window.addEventListener('resize', resize, false); +resize(null); + + +const particles = []; +const addParticle = (num) => { + +}; + +const removeParticle = (num) => { + +}; + +const controls = { + particleNum: 100 +}; + +const gui = new dat.GUI(); +gui.add(controls, "particleNum").min(0).max(500).step(1).name("Particle Num").onChange(function() { + var n = (controls.particleNum | 0) - particles.length; + if (n > 0) { + addParticle(n); + } else if (n < 0) { + removeParticle(-n); + } +}); +//gui.add(GravityPoint, 'interferenceToPoint').name('Interference Between Point'); +gui.close(); + + console.log("Finished initting"); @@ -26,10 +76,6 @@ const loop = (timestamp) => { context.fillStyle = BACKGROUND_COLOR; context.fillRect(0, 0, screenWidth, screenHeight); - // create circular gradient that fills the screen - const grad = context.createRadialGradient(cx, cy, 0, cx, cy, Math.sqrt(cx * cx + cy * cy)); - grad.addColorStop(0, 'rgba(0, 0, 0, 0)'); - grad.addColorStop(1, 'rgba(0, 0, 0, 0.35)'); context.fillStyle = grad; context.fillRect(0, 0, screenWidth, screenHeight); diff --git a/src/gravity-points/index.html b/src/gravity-points/index.html index e03f8ab..1db1f71 100644 --- a/src/gravity-points/index.html +++ b/src/gravity-points/index.html @@ -2,9 +2,8 @@ - Fizzy Sparks + Gravity Points -