Finally getting a render
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justfile
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justfile
@ -2,4 +2,4 @@ _default:
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just --list
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parcel:
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pnpm exec parcel src/index.html
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pnpm exec parcel src/index.html --no-cache --trace
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@ -30,6 +30,7 @@ var Orb = function( x, y ){
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this.angle = atan2( dy, dx );
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this.lastAngle = this.angle;
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this.radius = sqrt( dx * dx + dy * dy );
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console.log(this.radius);
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this.size = ( this.radius / 300 ) + 1;
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this.speed = ( random( 1, 10 ) / 300000 ) * ( this.radius ) + 0.015;
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};
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@ -70,6 +71,7 @@ Orb.prototype.render = function(){
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var createOrb = function( config ){
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var x = ( config && config.x ) ? config.x : sketch.mouse.x,
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y = ( config && config.y ) ? config.y : sketch.mouse.y;
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console.log("Create orb", `${x} et ${y}`);
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orbs.push( new Orb( x, y ) );
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};
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@ -2,6 +2,7 @@ console.log("Initializing animation");
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const canvas = document.getElementById('mainCanvas');
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const ctx = canvas.getContext('2d');
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const dpr = window.devicePixelRatio;
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const cw = window.innerWidth;
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const ch = window.innerHeight;
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@ -9,50 +10,129 @@ canvas.width = cw * dpr;
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canvas.height = ch * dpr;
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ctx.scale(dpr, dpr);
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const stats = {
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total: 0
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const center = { x: canvas.width / 2, y: canvas.height /2 };
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console.log(center);
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function random(min, max) {
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/*
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if ( isArray( min ) ) {
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return min[ ~~( M.random() * min.length ) ];
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}
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*/
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/*
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if (!isNumber( max )) {
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max = min || 1, min = 0;
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}
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*/
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return min + Math.random() * ( max - min );
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}
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const initialOrbCount = 100;
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const state = {
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total: 0,
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dt: 1,
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orbs: [],
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};
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const options = {
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speed: 65,
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scale: 1.0,
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};
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const Orb = (x, y) => {
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const Orb = function(x, y) {
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const scale = options.scale;
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const dx = ( x / scale ) - ( center.x / scale );
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const dy = ( y / scale ) - ( center.y / scale );
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this.angle = Math.atan2(dy, dx);
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this.lastAngle = this.angle;
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this.radius = Math.sqrt(dx * dx + dy * dy);
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//console.log(this.radius);
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this.size = ( this.radius / 300 ) + 1;
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this.speed = ( random(1, 10) / 300000 ) * ( this.radius ) + 0.015;
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};
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const orbs = [];
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Orb.prototype.update = function() {
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const speed = options.speed;
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this.lastAngle = this.angle;
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this.angle += this.speed * ( speed / 50 ) * state.dt;
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this.x = this.radius * Math.cos( this.angle );
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this.y = this.radius * Math.sin( this.angle );
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};
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const createOrb = (mx, my) => {
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console.log(`Creating orb at ${mx} ${my}`);
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const dx = (cw/2) - mx;
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const dy = (ch/2) - my;
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const dist = Math.sqrt(dx * dx + dy * dy);
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const angle = Math.atan2(dy, dx);
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Orb.prototype.render = function() {
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//console.log("Rendering orb");
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this.update();
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//const radius = ( opt.jitterRadius === 0 ) ? this.radius : this.radius + random( -opt.jitterRadius, opt.jitterRadius );
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//radius = ( opt.jitterRadius != 0 && radius < 0 ) ? 0.001 : radius;
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const radius = this.radius;
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//sketch.strokeStyle = 'hsla( ' + ( ( this.angle + 90 ) / ( PI / 180 ) + random( -opt.jitterHue, opt.jitterHue ) ) + ', 100%, 50%, ' + ( opt.orbitalAlpha / 100 ) + ' )';
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ctx.strokeStyle = "hsl(0, 100%, 50%)";
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ctx.beginPath();
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ctx.arc(0, 0, radius, this.lastAngle, this.angle + 0.001, false);
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ctx.stroke();
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ctx.closePath();
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/*
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sketch.lineWidth = this.size;
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sketch.beginPath();
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if(opt.speed >= 0){
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sketch.arc( 0, 0, radius, this.lastAngle, this.angle + 0.001, false );
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} else {
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sketch.arc( 0, 0, radius, this.angle, this.lastAngle + 0.001, false );
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};
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sketch.stroke();
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sketch.closePath();
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*/
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};
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const initialOrbCount = 100;
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const createOrb = (x, y) => {
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console.log("create orb", `${x} et ${y}`);
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state.orbs.push(new Orb(x, y));
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};
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const setup = () => {
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for (let n = initialOrbCount; n >= 0; n--) {
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createOrb(cw/2, ch/2+(n*2));
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console.log("Canvas width", canvas.width);
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const x = random(canvas.width / 2 - 300, canvas.width / 2 + 300);
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const y = random(canvas.height / 2 - 300, canvas.height / 2 + 300);
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console.log(x, y);
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createOrb(x, y);
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}
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}
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const loop = (timestamp) => {
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window.requestAnimationFrame(loop);
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//console.log(timestamp);
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};
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loop();
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const controls = new dat.GUI( { autoPlace: false } )
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const container = document.querySelector("#controlPanel");
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controls.add(stats, "total" ).name( "Total Placed" ).listen();
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controls.add(state, "total" ).name( "Total Placed" ).listen();
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controls.add(options, "speed" ).min(-300).max(300).step(1).name("Speed");
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controls.add(options, "scale" ).min(0.5).max(5).step(0.001).name("Scale");
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container.appendChild(controls.domElement);
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const loop = (timestamp) => {
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window.requestAnimationFrame(loop);
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const scale = options.scale;
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ctx.save();
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ctx.translate(center.x, center.y);
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ctx.scale(scale, scale);
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state.orbs.forEach((orb) => {
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orb.render();
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});
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ctx.restore();
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};
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setup();
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loop();
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