Add external bokeh effect

This commit is contained in:
Greg Shuflin 2023-10-24 20:29:55 -07:00
parent 7cc413103c
commit 115191c3af
4 changed files with 289 additions and 0 deletions

214
src/bokeh/app.js Normal file
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////////////////////////// PARTICLE ENGINE ////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////
var ParticleEngine = (function() {
'use strict';
function ParticleEngine(canvas_id) {
// enforces new
if (!(this instanceof ParticleEngine)) {
return new ParticleEngine(args);
}
var _ParticleEngine = this;
this.canvas_id = canvas_id;
this.stage = new createjs.Stage(canvas_id);
this.totalWidth = this.canvasWidth = document.getElementById(canvas_id).width = document.getElementById(canvas_id).offsetWidth;
this.totalHeight = this.canvasHeight = document.getElementById(canvas_id).height = document.getElementById(canvas_id).offsetHeight;
this.compositeStyle = "lighter";
this.particleSettings = [{id:"small", num:300, fromX:0, toX:this.totalWidth, ballwidth:3, alphamax:0.4, areaHeight:.5, color:"#0cdbf3", fill:false},
{id:"medium", num:100, fromX:0, toX:this.totalWidth, ballwidth:8, alphamax:0.3, areaHeight:1, color:"#6fd2f3", fill:true},
{id:"large", num:10, fromX:0, toX:this.totalWidth, ballwidth:30, alphamax:0.2, areaHeight:1, color:"#93e9f3", fill:true}];
this.particleArray = [];
this.lights = [{ellipseWidth:400, ellipseHeight:100, alpha:0.6, offsetX:0, offsetY:0, color:"#6ac6e8"},
{ellipseWidth:350, ellipseHeight:250, alpha:0.3, offsetX:-50, offsetY:0, color:"#54d5e8"},
{ellipseWidth:100, ellipseHeight:80, alpha:0.2, offsetX:80, offsetY:-50, color:"#2ae8d8"}];
this.stage.compositeOperation = _ParticleEngine.compositeStyle;
function drawBgLight()
{
var light;
var bounds;
var blurFilter;
for (var i = 0, len = _ParticleEngine.lights.length; i < len; i++) {
light = new createjs.Shape();
light.graphics.beginFill(_ParticleEngine.lights[i].color).drawEllipse(0, 0, _ParticleEngine.lights[i].ellipseWidth, _ParticleEngine.lights[i].ellipseHeight);
light.regX = _ParticleEngine.lights[i].ellipseWidth/2;
light.regY = _ParticleEngine.lights[i].ellipseHeight/2;
light.y = light.initY = _ParticleEngine.totalHeight/2 + _ParticleEngine.lights[i].offsetY;
light.x = light.initX =_ParticleEngine.totalWidth/2 + _ParticleEngine.lights[i].offsetX;
blurFilter = new createjs.BlurFilter(_ParticleEngine.lights[i].ellipseWidth, _ParticleEngine.lights[i].ellipseHeight, 1);
bounds = blurFilter.getBounds();
light.filters = [blurFilter];
light.cache(bounds.x-_ParticleEngine.lights[i].ellipseWidth/2, bounds.y-_ParticleEngine.lights[i].ellipseHeight/2, bounds.width*2, bounds.height*2);
light.alpha = _ParticleEngine.lights[i].alpha;
light.compositeOperation = "screen";
_ParticleEngine.stage.addChildAt(light, 0);
_ParticleEngine.lights[i].elem = light;
}
TweenMax.fromTo(_ParticleEngine.lights[0].elem, 10, {scaleX:1.5, x:_ParticleEngine.lights[0].elem.initX, y:_ParticleEngine.lights[0].elem.initY},{yoyo:true, repeat:-1, ease:Power1.easeInOut, scaleX:2, scaleY:0.7});
TweenMax.fromTo(_ParticleEngine.lights[1].elem, 12, { x:_ParticleEngine.lights[1].elem.initX, y:_ParticleEngine.lights[1].elem.initY},{delay:5, yoyo:true, repeat:-1, ease:Power1.easeInOut, scaleY:2, scaleX:2, y:_ParticleEngine.totalHeight/2-50, x:_ParticleEngine.totalWidth/2+100});
TweenMax.fromTo(_ParticleEngine.lights[2].elem, 8, { x:_ParticleEngine.lights[2].elem.initX, y:_ParticleEngine.lights[2].elem.initY},{delay:2, yoyo:true, repeat:-1, ease:Power1.easeInOut, scaleY:1.5, scaleX:1.5, y:_ParticleEngine.totalHeight/2, x:_ParticleEngine.totalWidth/2-200});
}
var blurFilter;
function drawParticles(){
for (var i = 0, len = _ParticleEngine.particleSettings.length; i < len; i++) {
var ball = _ParticleEngine.particleSettings[i];
var circle;
for (var s = 0; s < ball.num; s++ )
{
circle = new createjs.Shape();
if(ball.fill){
circle.graphics.beginFill(ball.color).drawCircle(0, 0, ball.ballwidth);
blurFilter = new createjs.BlurFilter(ball.ballwidth/2, ball.ballwidth/2, 1);
circle.filters = [blurFilter];
var bounds = blurFilter.getBounds();
circle.cache(-50+bounds.x, -50+bounds.y, 100+bounds.width, 100+bounds.height);
}else{
circle.graphics.beginStroke(ball.color).setStrokeStyle(1).drawCircle(0, 0, ball.ballwidth);
}
circle.alpha = range(0, 0.1);
circle.alphaMax = ball.alphamax;
circle.distance = ball.ballwidth * 2;
circle.ballwidth = ball.ballwidth;
circle.flag = ball.id;
_ParticleEngine.applySettings(circle, ball.fromX, ball.toX, ball.areaHeight);
circle.speed = range(2, 10);
circle.y = circle.initY;
circle.x = circle.initX;
circle.scaleX = circle.scaleY = range(0.3, 1);
_ParticleEngine.stage.addChild(circle);
animateBall(circle);
_ParticleEngine.particleArray.push(circle);
}
}
}
this.applySettings = function(circle, positionX, totalWidth, areaHeight)
{
circle.speed = range(1, 3);
circle.initY = weightedRange(0, _ParticleEngine.totalHeight , 1, [_ParticleEngine.totalHeight * (2-areaHeight/2)/4, _ParticleEngine.totalHeight*(2+areaHeight/2)/4], 0.8 );
circle.initX = weightedRange(positionX, totalWidth, 1, [positionX+ ((totalWidth-positionX))/4, positionX+ ((totalWidth-positionX)) * 3/4], 0.6);
}
function animateBall(ball)
{
var scale = range(0.3, 1);
var xpos = range(ball.initX - ball.distance, ball.initX + ball.distance);
var ypos = range(ball.initY - ball.distance, ball.initY + ball.distance);
var speed = ball.speed;
TweenMax.to(ball, speed, {scaleX:scale, scaleY:scale, x:xpos, y:ypos, onComplete:animateBall, onCompleteParams:[ball], ease:Cubic.easeInOut});
TweenMax.to(ball, speed/2, {alpha:range(0.1, ball.alphaMax), onComplete:fadeout, onCompleteParams:[ball, speed]});
}
function fadeout(ball, speed)
{
ball.speed = range(2, 10);
TweenMax.to(ball, speed/2, {alpha:0 });
}
drawBgLight();
drawParticles();
}
ParticleEngine.prototype.render = function()
{
this.stage.update();
}
ParticleEngine.prototype.resize = function()
{
this.totalWidth = this.canvasWidth = document.getElementById(this.canvas_id).width = document.getElementById(this.canvas_id).offsetWidth;
this.totalHeight = this.canvasHeight = document.getElementById(this.canvas_id).height = document.getElementById(this.canvas_id).offsetHeight;
this.render();
for (var i= 0, length = this.particleArray.length; i < length; i++)
{
this.applySettings(this.particleArray[i], 0, this.totalWidth, this.particleArray[i].areaHeight);
}
for (var j = 0, len = this.lights.length; j < len; j++) {
this.lights[j].elem.initY = this.totalHeight/2 + this.lights[j].offsetY;
this.lights[j].elem.initX =this.totalWidth/2 + this.lights[j].offsetX;
TweenMax.to(this.lights[j].elem, .5, {x:this.lights[j].elem.initX, y:this.lights[j].elem.initY});
}
}
return ParticleEngine;
}());
////////////////////////UTILS//////////////////////////////////////
//////////////////////////////////////////////////////////////////
function range(min, max)
{
return min + (max - min) * Math.random();
}
function round(num, precision)
{
var decimal = Math.pow(10, precision);
return Math.round(decimal* num) / decimal;
}
function weightedRange(to, from, decimalPlaces, weightedRange, weightStrength)
{
if (typeof from === "undefined" || from === null) {
from = 0;
}
if (typeof decimalPlaces === "undefined" || decimalPlaces === null) {
decimalPlaces = 0;
}
if (typeof weightedRange === "undefined" || weightedRange === null) {
weightedRange = 0;
}
if (typeof weightStrength === "undefined" || weightStrength === null) {
weightStrength = 0;
}
var ret
if(to == from){return(to);}
if(weightedRange && Math.random()<=weightStrength){
ret = round( Math.random()*(weightedRange[1]-weightedRange[0]) + weightedRange[0], decimalPlaces )
}else{
ret = round( Math.random()*(to-from)+from, decimalPlaces )
}
return(ret);
}
///////////////// RUN CODE //////////////////////////
//////////////////////////////////////////////////////
var particles
(function(){
particles = new ParticleEngine('projector');
createjs.Ticker.addEventListener("tick", updateCanvas);
window.addEventListener('resize', resizeCanvas, false);
function updateCanvas(){
particles.render();
}
function resizeCanvas(){
particles.resize();
}
}());

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src/bokeh/index.html Normal file
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<title>Bokeh effect</title>
<link href="style.css" rel="stylesheet" />
<script src="https://code.createjs.com/easeljs-0.7.1.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.18.0/TweenMax.min.js"></script>
<script type="module" src="app.js"></script>
</head>
<body>
<canvas id="projector"></canvas>
</body>
</html>

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src/bokeh/style.css Normal file
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html, body{
width:100%;
height:100%;
padding:0px;
margin:0px;
overflow: hidden;
background: #191d1e; /* Old browsers */
background: -moz-linear-gradient(0deg, #191d1e 50%, #283139 100%); /* FF3.6+ */
background: -webkit-gradient(linear, left top, right bottom, color-stop(50%,#191d1e), color-stop(100%,#283139)); /* Chrome,Safari4+ */
background: -webkit-linear-gradient(0deg, #191d1e 50%,#283139 100%); /* Chrome10+,Safari5.1+ */
background: -o-linear-gradient(0deg, #191d1e 50%,#283139 100%); /* Opera 11.10+ */
background: -ms-linear-gradient(0deg, #191d1e 50%,#283139 100%); /* IE10+ */
background: linear-gradient(0deg, #191d1e 50%,#283139 100%); /* W3C */
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#191d1e', endColorstr='#283139',GradientType=1 ); /* IE6-9 fallback on horizontal gradient */
background-attachment: fixed
}
#projector {
position: absolute;
top: 0px;
left: 0px;
width:100%;
height:100%;
}
.center-div {
width:580px;
height:374px;
position:absolute;
left:50%;
top:50%;
margin-left: -290px;
margin-top: -187px;
}
#preloaderDiv
{
position:absolute;
left:50%;
top:50%;
margin-left: -27px;
margin-top: -27px;
}
#logo{
opacity:0;
filter: alpha(opacity=0);
}
#date2014
{
position:absolute;
padding-left: 210px;
padding-top:15px;
opacity:0;
top:303px;
left:0;
filter: alpha(opacity=0);
}

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<li> <a href="./orbital-trails-extern/index.html">Orbital Trails (theirs)</a>
<li> <a href="./orbital-trails-extern-2/index.html">Orbital Trails 2 (theirs)</a>
<li> <a href="./orbital-trails/index.html">Orbital Trails (mine)</a>
<li> <a href="./bokeh/index.html">Bokeh effect (their)</a>
</ul>
</body>
</html>