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NNG/Game/Levels/Implication/L01exact.lean
2023-10-11 17:53:51 +01:00

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import Game.Levels.Addition
import Game.MyNat.PeanoAxioms
World "Implication"
Level 1
Title "The `exact` tactic"
namespace MyNat
TacticDoc exact "
## Summary
If the goal is a statement `P`, then `exact h` will close the goal if `h` is a proof of `P`.
### Example
If the goal is `x = 37` and you have a hypothesis `h : x = 37`
then `exact h` will solve the goal.
### Example
If the goal is `x + 0 = x` then `exact add_zero x` will close the goal.
Note that `exact add_zero` will *not work*; the proof has to be exactly
a proof of the goal. `add_zero` is a proof of `∀ n, n + 0 = n` or, if you like,
a proof of `? + 0 = ?` where `?` is yet to be supplied.
"
NewTactic exact
Introduction
"
In this world we'll learn how to prove theorems of the form $P\\implies Q$.
To do that we need to learn some more tactics.
The `exact` tactic can be used to close a goal which is exactly one of
the hypotheses.
"
/-- Assuming $x+y=37$ and $3x+z=42$, we have $x+y=37$. -/
Statement (x y z : ) (h1 : x + y = 37) (h2 : 3 * x + z = 42) : x + y = 37 := by
Hint "The goal is one of our hypotheses. Solve the goal by executing `exact h1`."
exact h1