Files
LeanDoom/lakefile.lean
2025-09-02 11:49:06 -07:00

41 lines
1.4 KiB
Lean4

import Lake
open System Lake DSL
package LeanDoomed
input_file sdl.c where
path := "c" / "sdl.c"
text := true
target sdl.o pkg : FilePath := do
let srcJob sdl.c.fetch
let oFile := pkg.buildDir / "c" / "sdl.o"
let leanInclude := (<- getLeanIncludeDir).toString
let sdlInclude := "vendor/SDL/include/"
let sdlImageInclude := "vendor/SDL_image/include/"
buildO oFile srcJob #[] #["-fPIC", s!"-I{sdlInclude}", s!"-I{sdlImageInclude}", "-D_REENTRANT", s!"-I{leanInclude}"] "cc"
target libleansdl pkg : FilePath := do
let sdlO sdl.o.fetch
let name := nameToStaticLib "leansdl"
-- manually copy the DLLs we need to .lake/build/bin/ for the game to work
if Platform.isWindows then
copyFile "vendor/SDL/build/SDL3.dll" ".lake/build/bin/SDL3.DLL"
copyFile "vendor/SDL_image/build/SDL3_image.dll" ".lake/build/bin/SDL3_image.DLL"
buildStaticLib (pkg.staticLibDir / name) #[sdlO]
lean_lib SDL where
moreLinkObjs := #[libleansdl]
moreLinkArgs := #["-lSDL3", "-lSDL3_image"]
lean_lib Engine
@[default_target]
lean_exe LeanDoomed where
root := `Main
-- we have to add the rpath to tell the compiler where all of the libraries are
moreLinkArgs := if Platform.isWindows then
#[]
else
#["vendor/SDL/build/libSDL3.so", "vendor/SDL_image/build/libSDL3_image.so", "-Wl,--allow-shlib-undefined", "-Wl,-rpath=vendor/SDL/build/", "-Wl,-rpath=vendor/SDL_image/build/"]