# Lean SDL3 Bindings Example Playing around with SDL3 bindings in Lean4 to learn about the FFI. Simple real-time Doom-style raycasting engine in Lean4: ![Screenshot](screenshots/screenshot1.png) ## Cloning When you clone, MAKE SURE YOU RUN ``git submodule update --init --recursive`` IN THE ROOT OF THIS REPOSITORY JUST TO BE SAFE ## Run This is just an experiment First, make sure you've set up Lean properly on your computer. If you are on Windows, use MSYS2 or WSL IMPORTANT: FOR MSYS2, MAKE SURE YOU ARE USING THE "CLANG" SHELL TO RUN EVERYTHING (For more information on MSYS2, see: https://github.com/leanprover/lean4/blob/master/doc/make/msys2.md) Follow the "legacy" instructions from here (They should work on Linux, WSL, and MSYS2): https://leanprover-community.github.io/install/linux.html Second, make sure you run the build script first to build all the dependencies to get this to work ```bash chmod +x ./build_sdl_and_friends.sh sudo ./build_sdl_and_friends.sh ``` Then you can run the game proper ```bash lake exe LeanDoomed ``` ## License MIT