import Lake open System Lake DSL package LeanDoomed -- we can clone directly from main, I'm sure this is fine :) def sdlGitRepo : String := "https://github.com/libsdl-org/SDL.git" def sdlRepoDir : FilePath := "vendor/SDL" def sdlImageGitRepo : String := "https://github.com/libsdl-org/SDL_image.git" def sdlImageRepoDir : FilePath := "vendor/SDL_image" input_file sdl.c where path := "c" / "sdl.c" text := true target sdl.o pkg : FilePath := do let srcJob ← sdl.c.fetch let oFile := pkg.buildDir / "c" / "sdl.o" let leanInclude := (<- getLeanIncludeDir).toString let sdlInclude := "vendor/SDL/include/" let sdlImageInclude := "vendor/SDL_image/include/" buildO oFile srcJob #[] #["-fPIC", s!"-I{sdlInclude}", s!"-I{sdlImageInclude}", "-D_REENTRANT", s!"-I{leanInclude}"] "cc" target libleansdl pkg : FilePath := do let _ ← IO.Process.run { cmd := "git", args := #["clone", "--depth", "1", "--recursive", sdlGitRepo, "vendor/SDL"] } let _ ← IO.Process.run { cmd := "git", args := #["clone", "--depth", "1", "--recursive", sdlImageGitRepo, "vendor/SDL_image"] } let sdlO ← sdl.o.fetch let name := nameToStaticLib "leansdl" -- manually copy the DLLs we need to .lake/build/bin/ for the game to work IO.FS.createDirAll ".lake/build/bin/" let dstDir := ".lake/build/bin/" let sdlBinariesDir : FilePath := "vendor/SDL/build/" for entry in (← sdlBinariesDir.readDir) do if entry.path.extension != none then copyFile entry.path (dstDir / entry.path.fileName.get!) let sdlImageBinariesDir : FilePath := "vendor/SDL_image/build/" for entry in (← sdlImageBinariesDir.readDir) do if entry.path.extension != none then copyFile entry.path (dstDir / entry.path.fileName.get!) if Platform.isWindows then -- binaries for Lean/Lake itself for the executable to run standalone let lakeBinariesDir := (← IO.appPath).parent.get! println! "Copying Lake DLLs from {lakeBinariesDir}" for entry in (← lakeBinariesDir.readDir) do if entry.path.extension == some "dll" then copyFile entry.path (".lake/build/bin/" / entry.path.fileName.get!) else -- binaries for Lean/Lake itself, like libgmp are on a different place on Linux let lakeBinariesDir := (← IO.appPath).parent.get!.parent.get! / "lib" println! "Copying Lake binaries from {lakeBinariesDir}" for entry in (← lakeBinariesDir.readDir) do if entry.path.extension != none then copyFile entry.path (".lake/build/bin/" / entry.path.fileName.get!) buildStaticLib (pkg.staticLibDir / name) #[sdlO] lean_lib SDL where moreLinkObjs := #[libleansdl] moreLinkArgs := #["-lSDL3", "-lSDL3_image"] lean_lib Engine @[default_target] lean_exe LeanDoomed where root := `Main -- we have to add the rpath to tell the compiler where all of the libraries are moreLinkArgs := if Platform.isWindows then #["vendor/SDL/build/SDL3.dll", "vendor/SDL_image/build/SDL3_image.dll"] else #["vendor/SDL/build/libSDL3.so", "vendor/SDL_image/build/libSDL3_image.so", "-Wl,--allow-shlib-undefined", "-Wl,-rpath=$ORIGIN", "-Wl,-rpath=$ORIGIN"]