[feature] Support for a single wall texture
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6
SDL.lean
6
SDL.lean
@@ -50,4 +50,10 @@ opaque getTicks : IO UInt32
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@[extern "sdl_get_key_state"]
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opaque getKeyState : UInt32 → IO Bool
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@[extern "sdl_load_texture"]
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opaque loadTexture : String → IO UInt32
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@[extern "sdl_render_texture_column"]
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opaque renderTextureColumn : Int32 → Int32 → Int32 → Int32 → Int32 → Int32 → IO Int32
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end SDL
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